Z-scale fix
- Well, this is embarrassing! Simon Scherrer recently pointed out that my mesh models where hilariously tall when applying a large z-scale.
- Turns out that at one point I had done the z-scaling in one function, then forgot about it and applied it again in another function!
- While easily fixed, this means that any z-scale larger than 1.0 was wrong (not sure since when, must be several years ...). For most users that's likely not an issue b/c it wasn't that obvious at low (>1.0) z-scales and many (including) myself have no real world experience with how a certain z-scale should properly look like. (This is what convinced me that my old z-scale of 5 was WAY too much! Also, I like that they call the z-scale Boost factor!)
- Also, I think most user would have dialed in a appropriate z-scale based on visual inspection. However, if you've been using TouchTerrain for anything scientific where proper z-scale matters you should account for my error and either correct your effective z-scale to the square of what you requested pre version 3.2.1 or re-do you model with the new (correct) z-scale method now in place.
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Old (pre version 3.2.1) z-scale of 5 aka Mordor mode! |
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