Z-scale fix
- Well, this is embarrassing! Simon Scherrer recently pointed out that my mesh models where hilariously tall when applying a large z-scale.
- Turns out that at one point I had done the z-scaling in one function, then forgot about it and applied it again in another function!
- While easily fixed, this means that any z-scale larger than 1.0 was wrong (not sure since when, must be several years ...). For most users that's likely not an issue b/c it wasn't that obvious at low (>1.0) z-scales and many (including) myself have no real world experience with how a certain z-scale should properly look like. (This is what convinced me that my old z-scale of 5 was WAY too much! Also, I like that they call the z-scale Boost factor!)
- Also, I think most user would have dialed in a appropriate z-scale based on visual inspection. However, if you've been using TouchTerrain for anything scientific where proper z-scale matters you should account for my error and either correct your effective z-scale to the square of what you requested pre version 3.2.1 or re-do you model with the new (correct) z-scale method now in place.
Old (pre version 3.2.1) z-scale of 5 aka Mordor mode! |
With one swipe of your Q Club card, you’ll uncover that each play is a winning play. A mathematical roulette strategy says you must to} improve your guess by 1 each time you lose. In the center of 1xbet the challenge, RW wasn't having any luck finding some butterflies, so he requested PB if she was having any luck on her end. However, she didn't respond so RW spin his spinner to "get up" Paintball. Luckily, she was awake so she mentioned she was distracted by Vape. RW was questioning how till PB interupted him by happening a rant about how Vape was being ineffective.
ReplyDelete