Saturday, November 21, 2020

What's new in version 3.1?

Optimized Wall layout for polygon-based models

For 3.1, I changed the way walls are set up if the models was created via a polygon. This means that the raster contains NoData (NaN) cells. And cell containing a elevation was simply expressed as a quad,  with a top and bottom and possibly with one or more walls. This simple rasterization method worked but lead to a gazillion corner quads (i.e. with 2 or 3 walls). And while these corners are typically nearly imperceptible in the final 3D print, I found that it was very hard on the motion system of my 3D printer to rattle along all those tiny teeth and it also took longer to print.

Old method

My solution is to "snip off" any quad that has 2 adjacent walls and replace them with a single diagonal wall:

New method

 




















Note that I did not optimize quads with 3 adjacent wall b/c it would have to either randomly choose one of the two possible diagonals or do something drastic like removing this quad or replace it with some sort of "nose".

Here's a non-trivial case



Added the MERIT 90m DEM source

It's only 90m resolution but is more precise, so maybe it's useful for those printing river networks and other flat areas (like Iowa :)


MERIT DEM a high accuracy global DEM at 3 arc second resolution (~90 m at the equator) produced by eliminating major error components from existing DEMs (NASA SRTM3 DEM, JAXA AW3D DEM, Viewfinder Panoramas DEM). MERIT DEM separates absolute bias, stripe noise, speckle noise and tree height bias using multiple satellite datasets and filtering techniques. After the error removal, land areas mapped with 2 m or better vertical accuracy were increased from 39% to 58%. Significant improvements were found in flat regions where height errors larger than topography variability, and landscapes such as river networks and hill-valley structures became clearly represented.

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